Gallery
Games for MAXIK
Every game here has two links: Play runs it in the browser, Code opens it in the workshop — the full source you can read, change and run again. On the console they play from the SD card, on a TV, controller in hand.
Boulder Dash
8 caves, falling boulders, diamonds and fireflies. The screen itself is the physics state of the world.
Manic Miner
A platformer with a fixed jump arc, crumbling bridges and conveyor belts. 8 rooms.
Bomberman
Two players head to head on one screen — bombs, flames and power-ups. Best on two gamepads.
Sopwith
A biplane, AI dogfights and a world scrolling both ways. Player and enemy share the same physics.
Arkanoid
A full rebuild of the classic: 8 rounds, falling capsules, multiball and a laser. There's a whole book about it.
Turbo Run
A top-down racer: gas, brake, curves, traffic and puddles on a full-color bitmap.
Space Invaders
The classic of classics — waves of invaders, shields and an accelerating enemy pulse.
Cave Runner
A scrolling cave with a tracker soundtrack that speeds up as the cave narrows.
Aurora
A demo, not a game: copper bars, plasma, a sine scroller and a three-voice tune. What the machine can do.
SAP-DOOM
A textured raycaster on an 8-bit machine — around 30 frames per second on the console. in the works